NewsSorry that it's been a while since I blogged, but my account had "issues" that now seem to be resolved - crossing fingers. Plus I was gone for nigh 3 weeks with VA hospital stuff (small surgeries went well & they probably won't do the big one), visiting friends, going to Enfilade, & escaping the abuse at home.
YAY with the aid of Daryl (Painting & Rules), William & John (Terrain), the Kalvan of Otherwhen game went wonderfully & we won "Best of Show- period 3" at Enfilade! WOOT! My Polemos Mythic Armies game went very well other than my beautiful Red Dragon getting rocked to sleep by stones from 4 Frost Giants.
The new "Blackpowder - Pike & Shotte" rules from Warlord Games came out & I've heard lots of complements regarding my maps that were used. I'm rather proud of them myself & I've been asked for more cartographic help for their next book! Plus I also finished another 10 maps for GHQ & their reprint of Microsquad and was asked to do the maps for the reissue of Microarmour.
SAGA from Gripping Beast is a really great game & my latest gaming focus. I'm almost done with a 6 point Viking Army & then will do an Anglo-Saxon army (with an Uthred of course! - YAY Bernard Cornwell & his Saxon Shores series of books). So let me encourage all of you to take a look at this Dark Ages Skirmish game with some really innovative mechanisms. Daryl & I played two games & both resolved in less than an hour even just learning the rules. Fast but with a lot of depth. Heck Kevin could even inveigle me to paint an army for him if he'd play.
Also from the same Designers comes "Musket & Tomahawk" for those into the "Last of the Mohicans" and uses some similar design motifs.
Well the Catch-up.After regrouping & recouping at Skaldby the party decided to help Skolmr fufill his family quest & set sail across the Baltic & journey to Permia. They play tag with a large warship that appears to follow them & hide up a river. A nervous night is spent when they see the ship pull to shore near them & they hear wolves howling in the distance. The stress ruins everyone's sleep & due to fatigue & misfortune by Tyr they manage to twist the boat & jam it crosswise in the river. Fortunately Tyr falls in the river. With much grunting & groaning they clear the jam & the ship floats out into the bay leaving Siv stranded on it. Skolmr, Tyr, Mar, & Arvarodd try to swim for the boat but nearly drown. Just then the large black warship appears at the mouth of the bay - more panic ensues, then an embarrassed hush as the warship sails blithely along taking no notice of them. HeHe! I'm so evil.
Eventually they recover the boat & set sail across the Baltic toward what is now St Petersburg but then was just a miserable little trading post. As they reach the coast of Finland the exhausted sailors camp on the shore where they make friends with Perun, a wandering Sami hunter & shaman (also known as John who will now join our group). Perun has wild red hair & an even wilder history that will reveal itself at inconvenient times. At last they reach the Trading Post and engage an older man to guide them to Permia - far inland to the Northeast. While waiting Mar gets involved working with some Warriors who are planning an expedition to Kiev to conquer & start a new settlement a new settlement there. They are lead by a big red haired man (another one) named Rhus!
No roads lead across the mosquito infested marshes & bogs of the wilderness so the party trusts to their guide to lead them through the maze of groves, islands, lakes, swamps, & morasses. One night they set up camp near a small island that appears to have large standing figures of wood on it.
The next morning they notice that the guide is gone & one of the apprentices they had brought along is floating dead in a pool - obviously lost to a Leshy. Of the guide no sign (nor of his horse) is ever found. The party blunders on until they come across a very large party (5 score) of local hunters & merchants holding two chained giantesses near a ferry crossing a river that flows north (that's a clue boys & girls). They are very lovely & about 20 feet tall & chained to large mill stones & 20 men each hold them down with cruel chains. When the part y approaches the ferry & tries to get past the group they are belligerently told to wait. Arvarodd decides to challenge the leader! Cool, Lucky Pierre Oops I mean Lucky Arvarodd decapitates the fellow in one shot. (Heavy & long sigh - there goes another dramatic situation with out even a speed bump). The followers shoot arrows & attack the Party. Arvarodd takes several arrows to the leg & falls. Eventually luck favors the party & Perun manages to hit several of the guards holding the Giantesses who then manage to free themselves & assist in the slaughter of their former captors. Fortune favors them & all are rescued & the local Wends driven off. Before disappearing into the river, the two sisters take their grindstones & give council and promises of aid to the party that helped free them. What will the future bring?